her

I’m happy. It’s not that big a deal, but yesterday, after sanding the face and then fixing it to the skeleton – to build the back of the skull and the base for the future hair – I finally saw what the character could become.

the character’s metal skeleton, with the head currently being created perched on top
The character’s metal skeleton, with the head currently being created perched on top.

If I keep at it, taking my time (trying not to waste it or let fear convince me that ‘it’s better to do it later, because later I’ll know how to do it better’ – which isn’t true), then perhaps this character will be the one I’ve been picturing since January. Perhaps she’ll finally be able to tell the story that’s been on my mind.

The basic face mask next to the silicone mould made using it. On the far left, the little head made in January out of modelling clay, as a souvenir.
The basic face mask next to the silicone mould made using it. On the far left, the little head made in January out of modelling clay, as a souvenir.

I’m starting to believe in my own project; it feels weird to realize it. Because ideas, I’ve got tons of those, that’s not the thing. The problem is the graveyard of ideas in my head. The unfinished ideas, the projects I started but never finished, the things I never told anyone about and which died before they ever came to life.

But her, I don’t want to let her die.